Sunday, September 13, 2009

Zombie Games - Meet the Humans.

Hi, welcome to another installment of "Someone Should Make This Zombie MMO."

In this installment we're focusing on what the human side should be like. Humans are comprised of NPCs, both cookie cutter and the more fleshed out variety. NPCs should perform world functions that are ignored in other MMOs, and also provide things for the players to do. This doesn't mean they are static, sitting around waiting for the player. The NPC humans of all varieties should be dynamic entities, moving through the world and influencing it.

Friday, September 11, 2009

Kickstarter - Space Now *update*

Hi all,
Uploaded the video to youtube, let me know what you think. On track to launch the project on October 2nd for a Dec 31 end date.
That's all for now.

Thursday, September 10, 2009

Industrial Strength Entropy

I've been wanting to start a company that results in the commodification of entropy. High quality entropy is somewhat rare. Who wouldn't want a whole bunch of it?

Wednesday, September 9, 2009

Launching Project Oct. 2nd

Launching this project October 2nd for a Dec31st end date. Posting for great justice, and inviting people to proofread. Let me know in comments or in whatever medium we discussed it.

Thanks, Drake

Zombie Games

I've always been a fan of zombie media. Games, movies, comics, books, I've consumed something zombie related in all these forms. Zombie movies commonly evoke a feeling on anxiety in the watcher, often showing a desolated world with a few survivors just trying to survive. Zombie books show people surviving, some rebuilding and defeating. Games always have the user survive a particularly grueling campaign, and that is it. Games so far have been the most disappointing appendage of the zombie franchise.

Tuesday, September 8, 2009

Re-re-re-re-re Post. Fixed a fiction piece of mine.

First hour.

"Watch out for the train"

BEEP BEEP BEEP BEEP BEEP

"Whats that sound?"

BEEP BEEP BEEP BEEP BEEP

"Oh thats th---"

BEEP BEEP BEEP Bthrp.

I reach over and click the slide indicator to off.

"Ugghh"